I'll have a butterscotch sundae I guess.
Joined: 29 Feb 2008
Posts: 3177
Location: Norcal, USA, Earth, Orion Arm
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Animalism
1 � Sweet Whispers - Manipulation + Animal Ken 6
2 � The Beckoning - Charisma + Survival 6
3 � Quell the Beast - Manipulation + Intimidation/Empathy 7 (extended vs. Willpower)
4 � Subsume the Spirit - Manip + Animal Ken 8
5 � Drawing Out the Beast - Manipulation + Self-Control 8
Auspex
1 � Heightened Senses - Reduce difficulty by Auspex rating, or as-is Whatever is appropriate
2 � Aura Perception - Perception + Empathy 8
3 � The Spirit�s Touch - Perception + Empathy
4 � Telepathy - Intel + Subterfuge WP
5 � Psychic Projection - Willpower burn, Perception + Occult 7 (average)
Chimerstry
1 � Ignis Fatuus - Spend Willpower
2 � Fata Morgana - 1 WP, 1 BP
3 � Apparition - Blood point
4 � Permanency - Blood point
5 � Horrid Reality - 2 Willpower, (Manipulation + Subterfuge to injure) Perception + Self-Control/Instinct 6 � Mass Horror Same as Horrid Reality, except for multiple targets (up to Willpower)
Dementation
1 � Passion - Charisma + Empathy (Victims Humanity)
2 � The Haunting - Manipulation + Subterfuge (Perception + Self Control/Instinct)
3 � Eyes of Chaos - Perception + Occult (6 � 10)
4 � Voice of Madness - Manipulation + Empathy 7
5 � Total Insanity - Manipulation + Intimidation Willpower
Dominate
1 � Command - Manipulation + Intimidation Willpower
2 � Mesmerize - Manipulation + Leadership Willpower
3 � The Forgetful Mind - Wits + Subterfuge Willpower
4 � Conditioning - Charisma + Leadership Willpower
5 � Possession - Charisma + Intimidation (vs. Diff 7) Willpower vs. Difficulty 7
Necromancy
1 - Insight - Perception + Occult (Diff 8 for formerly living creatures, 10 for unliving)
2 - Summon Soul - Perception + Occult (7, or ghosts WP if known)
3 - Compel Soul - Manipulation + Occult WP
4 - Haunting - Manipulation + Occult (Target's WP if resisted, 4 if not)
5 - Torment - Stamina + Empathy (Wraith's WP)
Obfuscate
1 � Cloak of Shadows - Stay in shadows, quiet, still and silent High Auspex could detect
2 � Unseen Presence - No roll unless you speak or attack, then requires Wits + Stealth
3 � Mask of a 1000 Faces - Manipulation + Performance 7
4 � Vanish from the Mind�s Eye - Charisma + Stealth (Wits + Alertness)
5 � Cloak the Gathering - 1 Extra individual for each dot of Stealth. Each individual must follow requirements of discipline.
Obtenebration
1 � Shadow Play - Blood Point, possibly add 1 die to appropriate roll Mortals make Courage roll vs. 8 due to creeping unease
2 � Shroud of Night - Manipulation + Occult (10 ft. automatically) 7
3 � Arms of the Abyss - Manipulation + Occult, Blood point to expand parameters 7
4 � Black Metamorphisis -2BP, Manipulation + Courage 7
5 � Tenebrous Form - 3 Blood Points, occurs over 3 turns.
6 � Walk the Abyss Intelligence + Stealth, must tell ST exit point.
Potence
1�6 Adds one automatic success per level to all strength rolls.
Presence
1 � Awe - Charisma + Performance 7
2 � Dread Gaze - Charisma + Intimidation (Victims Wits + Courage)
3 � Entrancement - Appearance + Empathy Permanent Willpower
4 � Summon - Charisma + Subterfuge 5 (normally) � 7 (stranger)
5 � Majesty - To resist, Courage Charisma + Intimidation
Protean
1 � Eyes of the Beast - Must declare, +1 diff to social rolls
2 � Feral Claws - Single turn, Blood Point (aggravated damage)
3 � Earth Meld - Blood Point
4 � Shape of the Beast - Blood Point, 3 turns (additional Blood Points can reduce time to transform)
5 � Mist Form - Blood Point, 3 turns (additional Blood Points can reduce time to transform) Strong winds may buffet the vampire
Quietus
1 � Silence of Death - Blood Point
2 � Scorpion's Touch - Blood Point, Willpower, touch victim Stamina + Fortitude
3 � Dagon's Call - 3 Blood points, Willpower, touch opponent Permanent Willpower
4 � Baal's Caress - Blood Point/hit, weapon inflicts aggravated damage instead of normal
5 � Taste of Blood - 10 Foot per dot of Str and Potence, Stamina + Athletics 6 (each BP spewed is 2 dice of agg damage
Serpentis
1 � The Eyes of the Serpent -To resist Willpower (vampires & supernatural creatures) 9
2 � The Tongue of the Asp - Opens aggravated wounds (Strength damage) 6
3 � Skin of the Ader -1BP and 1WP, App to 1, Change takes 1 turn
4 � The Form of the Cobra - Blood Point, 3 turns
5 � The Heart of Darkness - Automatic Witness = Courage roll
Thaumaturgy
Path - Blood Point, Willpower roll Level + 3 (Botch = loss of permanent Willpower)
Ritual - Intelligence + Occult 4 + level of the ritual (max 9)
Vicissitude
1 � Malleable Visage - Blood point/body part, Intelligence + Body Crafts; Perception + Body Crafts to duplicate another; Willpower to increase Appearance 6; 8 (to duplicate) five successes for flawless copy; 10
2 � Fleshcraft - Dexterity + Body Crafts (must grapple) 5 � 9
3 � Bonecraft - Strength + Body Crafts 7
4 � Horrid Form - 2 Blood Points, Physical Attributes increase by 3/Social Attributes drop to 0
5 � Bloodform - Mental Disciplines will work in this form as long as no eye contact is needed. |
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